It could also be a way to balance future damage buffs of them. Maybe than the supply is not almost unlimited like now and players would use exp. To increase the use of other weapons when you have exp ones I would rather implement experimental ammo for those weapons. Something should be done because for example since Pontus got his exp PVG I think 90% of the streams he only uses this weapon until he runs out of ammo. I thought it would be good to have this suggestion in a separate thread. That would give the “ordinary” weapons a new life in my… Very much as you kind of suggest in your post. Then they should start to spawn at a certain player level to keep the opening game as fun and frustrating as I remember it. Experimentals should then move out of the tier system (loose the “6*” and simply be called experimentals) and be subject to degradation and require maintenance. Personally I would prefer that 1* to 5* weapons always retained their levels. Wear and tear - if you care Feedback/Feature Requests
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